


That’s it for the esoteric game design perspective, what about the more common grievance Balance?

Now, rather than a relaxing experience to decompress, it becomes yet another chore as you can easily double or even triple the amount of times you spend returning to town. Once the player had recovered they could return to the high stress and exhilarating experiences outside the safety of the town.Īfter the release of the Lord of Destruction Expansion Pack and the subsequent advent of Charms however, the balance was shifted a little to far in the direction of returning to town. Diablo 2 was built with an intentional balance of being out in the field slaying monsters and exploring the world, and returning to town to, sell items, manage ones stash, talk to Non Player Characters, and generally unwind. A dedicated area for Charms seems like a reasonable request.Ĭharms where only added after the Lord of Destruction Expansion Pack meaning that the game was not originally designed around it.
